Summary
It's true the world depicted in violent video games is often a dark, soupy mix of cruelty and rage. But finding a way to restrict children from getting access to that world can be a murky proposition itself.
The problem arises because -- unlike alcohol, drugs and tobacco - - there is no way to measure the amount of negative influence video- game images have on people. Like the consumer who sues fast-food chains for making him fat, there are so many other variables and influences in the matter that casting blame requires a wide net.See the full content of this document
Extract
Busting Up Video-Game Violence
For such reasons, Rep. Jim Matheson wants to make it a federal offense for an outlet to sell a "matu...
See the full content of this document
Sponsored links
